Julian Castro

Game designer

  

About me

My name is Julian Castro (aka Julianjurus) and I make games.
During high school I couldn't ever imagine what would be “me” in my 30’s and now, when I stand in front of the mirror, I keep seeing a passional sixteen year old geek who wants to amaze people. My mental age hasn’t changed a bit. I never find myself bored or with much free time and there are lots of things I want to do - most of them are products of my imagination. Some are really hard to achieve and others just unattainable, nonetheless I hope to stay like this until the day I die.

Experience

GAMES SPECIALIST (February 2017 - Present)

DV&I (TURNER INTERNATIONAL)

Game Producer at Digital Ventures & Innovations department. Still in charge of all Cartoon Network and Boomerang international pipeline plus new game related Turner projects.

GAME ANALYST (January 2015 - January 2017)

CARTOON NETWORK (TURNER INTERNATIONAL)

Game Producer at Cartoon Network Digital Team for web and mobile games and CN Anything app games. We work with third party studios all around the world delivering more than 30 games per year. I also made the firsts “CN Game Jams”(LATAM), later replicated by USA and other regions.

GAME DESIGNER / SCRIPTER (June 2014 - December 2014)

QB9

Design features and functionalities for “Mundo Gaturro” (MMO-Browser/Mobile).

GAME DESIGNER (April 2012 - May 2014)

SGN / JAM CITY

Design features and functionalities for “Fluff Friends Rescue”, “Rescue Reef”, “Rescue Safari”, “Dragons ate my Candy”, “Jewels of the Amazon” (Mobile), “Let’s Go! Bingo”, “Slots Dreamland”, “Panda Jam” (FB/Mobile).

GAME DESIGNER (May 2010 - December 2012)

METROGAMES

Lead Game Designer of “Tea4Friends” (FB). Design features and functionalities for “Texas Grand Poker”, “Fashion World”, “Coco Girl” (FB), “Mittens” (Mobile).

AUTORSHIP (February 2010 - April 2010)

AVH

PRODUCT MANAGER (May 2005 - July 2009)

GRAPHIC “STEFANI HNOS”

Education

VIRTUAL SYSTEMS DESIGNER AND PROGRAMMER

March 2008 - December 2010

at ESCUELA DE ARTE MULTIMEDIAL DA VINCI

IMAGE AND SOUND DESIGN

June 2006 - December 2008

at UNIVERSIDAD DE BUENOS AIRES (UBA)

ACCOUNTANT

March 2005 - June 2006

at UNIVERSIDAD DE BUENOS AIRES (UBA)

BUSINESS ADMINISTRATION

March 1999 - December 2004

at E.T. 24 - D.E.17

Languages

SPANISH

Mother Tongue

ENGLISH

Full Professional Competence

Part-Time Work

TEACHER (November 2016 - Present)

ESCUELA DE ARTE MULTIMEDIAL DA VINCI

Game Design teacher for 5th and 6th semester students. I’m also teaching Level Design and a couple of workshops for Pixel Art and Game Prototyping.

GAME DESIGNER (FREELANCE) (December 2011 - Present)

COFFEE POWERED MACHINE

Consultant at “Gravity Fleet” (Mobile), “Okhlos” (Steam) and new projects

GAME DESIGNER & ARTIST (May 2014 - December 2016)

ALASTARIA

Co-founder. Games: “Sudoku Bingo”, “Sudoku Rubik”, “Cat Words”, “Disco Stack” (Mobile).

GAME DESIGNER (FREELANCE) (July 2014 - November 2014)

ROCK & ROLL GAME STUDIO

Design features and functionalities for “Desafío Boca” (Mobile).

GAME DESIGNER (FREELANCE) (March 2014 - July 2014)

WIDOW GAMES

Adaptation of popular board games for the website juegosdesiempre.com Games: “T.E.G.”, “Carrera de Mente”, “Mil Millas”, “Burako” and “Turista Mundial” (Mobile).

GAME DESIGNER (FREELANCE) (February 2012 - March 2012)

SISMO GAMES

Consultant for “Vacation Fever” (FB). Creation of Game Brief and Pitches focusing on monetization, retention and viral strategies.

TEACHER (June 2011 - March 2012)

ESCUELA DE ARTE MULTIMEDIAL DA VINCI

Game Design teacher for 5th and 6th semester students.

COORDINATOR (December 2010 - December 2013)

YAMATO ARGENTINA

Management and Judge of videogame tournaments (MK, SFIV, SSBB) at “Anime Friends”, “After Friends” and “Comic-con (Argentina)”.