Julian Castro

Game designer

  

About me

My name is Julian Castro (aka Julianjurus) and I make games.
During high school I couldn't ever imagine what would be “me” in my 30’s and now, when I stand in front of the mirror, I keep seeing a passional sixteen year old geek who wants to amaze people. My mental age hasn’t changed a bit. I never find myself bored or with much free time and there are lots of things I want to do - most of them are products of my imagination. Some are really hard to achieve and others just unattainable, nonetheless I hope to stay like this until the day I die.

Experience

GAME PRODUCER (2021/04 - Present)

SANTA BARBARA GAMES

Managing the production pipeline for an upcoming casual MMO for mobile in a 12 person team spread from Hawaii to Japan.

VP GAMES (2020/02 - 2020/12)

JUNGLE ROBOTS

Head of the games department. Managing overall production pipeline, budget and company strategy. Three mobile games published and other three still in development.

GAME PUBLISHER MANAGER (2015/01 - 2020/02)

WARNERMEDIA (former Turner)

Managed budget to fulfill the needs of Cartoon Network and Boomerang international games pipeline.
Game studios talent scouter.
Lead full development cycle for +300 published web and mobile games, working and managing third party studios all around the world.
Managed budget and relations with publishers and indie studios, to add their games to GLOUD - former Turner’s game streaming platform.

GAME DESIGNER (2014/06 - 2014/12)

QB9

Designed and drove the vision and implementation of features and game systems for Mundo Gaturro, an MMO running on browsers for children between ten and sixteen years.

GAME DESIGNER (2012/04 - 2014/05)

JAM CITY (former SGN)

Designed and drove the vision and implementation of features and game systems for more than ten mobile games, being the most successful ones Cookie Jam and Panda Pop.

GAME DESIGNER (2010/05 - 2011/12)

METROGAMES

Designed and drove the vision and implementation of features and game systems for eight Facebook games and four mobile games, being the most successful ones Fashion World and Coco Girl.

Education

VIRTUAL SYSTEMS DESIGNER AND PROGRAMMER

March 2008 - December 2010

at ESCUELA DE ARTE MULTIMEDIAL DA VINCI

IMAGE AND SOUND DESIGN

June 2006 - December 2008

at UNIVERSIDAD DE BUENOS AIRES (UBA)

ACCOUNTANT

March 2005 - June 2006

at UNIVERSIDAD DE BUENOS AIRES (UBA)

BUSINESS ADMINISTRATION

March 1999 - December 2004

at E.T. 24 - D.E.17

Languages

SPANISH

Mother Tongue

ENGLISH

Full Professional Competence

Part-Time Work

TEACHER (November 2016 - Present)

ESCUELA DE ARTE MULTIMEDIAL DA VINCI

Game Design teacher for 5th and 6th semester students. I’m also teaching Level Design and a couple of workshops for Pixel Art and Game Prototyping.

GAME DESIGNER (FREELANCE) (December 2011 - Present)

COFFEE POWERED MACHINE

Consultant at “Gravity Fleet” (Mobile), “Okhlos” (Steam) and new projects

GAME DESIGNER & ARTIST (May 2014 - December 2016)

ALASTARIA

Co-founder. Games: “Sudoku Bingo”, “Sudoku Rubik”, “Cat Words”, “Disco Stack” (Mobile).

GAME DESIGNER (FREELANCE) (July 2014 - November 2014)

ROCK & ROLL GAME STUDIO

Design features and functionalities for “Desafío Boca” (Mobile).

GAME DESIGNER (FREELANCE) (March 2014 - July 2014)

WIDOW GAMES

Adaptation of popular board games for the website juegosdesiempre.com Games: “T.E.G.”, “Carrera de Mente”, “Mil Millas”, “Burako” and “Turista Mundial” (Mobile).

GAME DESIGNER (FREELANCE) (February 2012 - March 2012)

SISMO GAMES

Consultant for “Vacation Fever” (FB). Creation of Game Brief and Pitches focusing on monetization, retention and viral strategies.

TEACHER (June 2011 - March 2012)

ESCUELA DE ARTE MULTIMEDIAL DA VINCI

Game Design teacher for 5th and 6th semester students.

COORDINATOR (December 2010 - December 2013)

YAMATO ARGENTINA

Management and Judge of videogame tournaments (MK, SFIV, SSBB) at “Anime Friends”, “After Friends” and “Comic-con (Argentina)”.